Final version is out now !

Download the music of the game here (free price).

Buy physical game on tindie here !

Demo version is still available !

Key control (azerty keyboard):

 X = valid interaction

 C = jump

arrow up = interact with animated object by pressing under animation.


Prima Materia is a puzzle-platformer which came place in the 17e century, in a castle of an alchemist who trying to create a philosopher stone.  It's built on GB Studio, with personnal assets, sprites and music.

All graphics assets could be find here : https://github.com/Yliader/Prima-Materia

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
AuthorYliader
GenrePlatformer, Adventure
Made withGB Studio
Tags8-Bit, alchemy, castle, gb-studio, Pixel Art, Puzzle-Platformer, Retro, Singleplayer
Average sessionA few minutes
LanguagesEnglish, French
InputsKeyboard
LinksBlog

Download

Download NowName your own price

Click download now to get access to the following files:

Prima Materia Pack.zip 179 MB

Development log

Comments

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je test ça l'ami :)

Si t'es calé en anglais, tu peux tenter Cairn : plus long, meilleur DA et musique, et histoire plus fouillée ^^. Prima Materia était vraiment un premier jet !

je vais tester les 3 ;)

passe voir mes démos sur mon profil ( attention beta )

(1 edit)

wha, how? i know you said something about a physics motor, but really,  h o w  great game btw

(+2)

When you configure GB Studio on platform mode, you can eject the engine to modifying physics datas of your game ( on GB Studio 2.0) :

Step 1 create a scene of platform (I give to you one of my canvas at the end of the post) and type it as a platform (create collisions zones and all the things)



Step 2 eject the engine


Step 3 find the engine in the folder of your game


Step 4 : find the file platform


Step 5 modifying the initials datas to find goods ratio of physics suitable for your use


Here is the test canvas :

oh wait you're using the beta, right? i'll wait for that to release.

Yes, only the bêta can hold platformer game. But sincerely it's a really stable version, I didn't have any trouble during the built and I' tried successfully to make rom and .exe version,  I'm waiting to a cardridge flasher to make some tests in a real GB.

Hey, love the game aesthetic, can't seem to move past the finding 4 books text, player is locked.


Really amazing style though, it's lovely to see more alchemical aesthetic games :)

(6 edits)

Hi, thanks for the comment about the graphics ! I checked quikly and there is no problem for me, I finished the demo without any trouble, I've programmed the keycontrol X to valid text, but it's in azerty keyboard, is there possibly the issue ? you cannot move the character ? HTML players are sometime erratic, maybe you have to clic on it to re-activate it.

Ah, now I know it's X it's working well, feels good to play, I get a little confused wandering around but that may be my fault ahaha

Thanks for the review ! I work on the final game since November, so I don't really realize the difficulty anymore, and I briefly scripted this demo to let people test physic and controls. "I get a little confused wandering around"  It's a little bit the purpose of the game :  Some labyrinthic alchemic castle to explore ^^.  Don't worry, the final game'll be more scripted than this demo !